The outcome puts tools in the hands of professionals to create engaging, memorable stories, and enable the public to enjoy and share these stories, from anywhere. The goal is to engage audiences in a new way, putting emotional stories at the heart of museums and heritage sites.
Addressing target audiences and expressing needs
- We are sharing our knowledge
- Collaboration
The EMOTIVE project targets two main groups of users:
1. Authors: members of the cultural and creative industries in charge of creating interactive cultural experiences (i.e. interactive stories) and making them available to the visitors.
2. Visitors: people experiencing the cultural site through a “World” created with the EMOTIVE Authoring System. They join in the available experiences when entering the site or when remotely connecting to the site’s Virtual Museum.
- Others/ No specific audience
- Research and Technology Organisations
R&D, Technology and Innovation aspects
EMOTIVE offers a wide set of tools that support the creation of a variety experiences for on-site and remote visitors:
- Create interactive storytelling experiences for mobile devices
- Create immersive virtual experiences
- Bring created experiences online
- Bring objects to life

